I’m not big on Apples to Apples; it’s only suited for groups who really know each other, otherwise it’s just random. And my mate loathes it. I’d be willing to give Cards Against Humanity a try, despite it having identical mechanics.
And to Bennet, yes, of course I know ‘ghetto’ games. If you name a card game, I am very likely to know it and several variations. I do enjoy spades (so much better than hearts, which is all anyone seems to know; gee, thanks Microsoft). I enjoy pinochle more. And bridge more than that…but spades is good.
[quote=“boxythefoxy, post:14, topic:289”][quote author=Bennet Fox link=topic=280.msg2354#msg2354 date=1310806787]
Gah do you furriez not know how to play any ghetto games?
Like Spades or Bones?
;D
[/quote]
dont know what spades or bones are, is it simular to Spite and Mallace (aka Skipbo)?[/quote]
No, not really. Spades is a trick-taking game (like bridge, whist, euchre, pinochle, hearts, bizique, klaberjass, 500, 99, oh hell, wizard, Napoleon, etc…). Bones refers to dominoes, but does not refer to a particular domino game (like the term “cards” could refer to any of the above games).
I’ll bring Rummikub, its kinda unheard of (maybe some of you have played) & it takes the right mindset to enjoy it but its a super fun game to get into that makes you have to think & plan out your moves!
This year I’m planning on Istanbul, Dark Moon, Isle of Skye, Big Book of Madness, Welcome to the Dungeon, Backgammon (just got a new board…), Othello of course (looking at you Tarka ), playing cards, and whatever else I can cram in an action packer. Anyone want anything in particular? Tarka: you should bring Goblet again, that was fun.
Do you think you could actually get a game going? It’s so much set up and play time…I can barely get people to commit to 2 hour board games I’ve got Numenera that I’ve been wanting to try out, but I don’t think I know it well enough to DM a game yet.
We played all the way through the first Pathfinder card game, and I felt it was quite a slog. It was way too repetitive, and there were almost no interesting decisions to make, the best move was always very obvious, and the outcome always depended on a die roll rather than planning of any kind. We played through it anyway. I kind of wonder if the 2nd one, with the ships and pirates and such, is any better, but I don’t wonder that hard.
I’d recommend Mice and Mystics instead, which is vaguely in the same vein.